Cubes fall slowly at first, but speed increases once they reach higher floors. They can avoid these by stopping, turning back or quickly switching to another character. When playing, characters encounter symbols such as blue or gold skulls that increase the casket's invisibility and increase network speed when moving. A game ends after 4 turns additionally, players can pay extra money to continue playing past three hits. Additionally, black, gray and different color equivalent to different environments exist. Players must avoid or stop their movement when they encounter cubes falling from the sky.
The higher floors of the building look blue as the ocean, with a tint of green for the atmosphere above the green earth.
Instead, characters move on a circle made up of cubes in different colors: red and yellow cubes similar to the color of the earth, blue cubes that look like the ocean and green cubes that look like grass. The game also has a distinctive difference - it doesn't involve running back and forth on a space like other Parkour players. They also perform rolling, climbing and other dance moves to overcome obstacles. Like Parkour players, characters in this game move on a line instead of moving back and forth on a large space such as a road or building.